top of page

Come Join Us!

We’re more than just a group of game enthusiasts—we’re a family.

2D Art

Art Group

Mainly responsible for game concept design and character scene props design, with basic aesthetic skills and mastery of mainstream painting software such as PS; priority will be given to candidates who are familiar with current popular animation and games and have strong learning ability.

2D Animation

Art Group

Mainly responsible for designing and producing the animations required in the game, good at 2D skeletal animation and understanding the rules of animation; those who love Japanese anime or can use Live2D are preferred.

3D Art

Art Group

Mainly responsible for 3D modeling and texturing, familiar with modeling software such as Blender, MAX, Zbrush and texturing software such as PS, SD, and have a basic understanding of graphics rendering; those who are familiar with Unity or familiar with the program docking process are preferred.

Graphic/Interactive Design

Art Group

Mainly responsible for the design of graphic materials and UI materials, including in-game icons, logos, fonts and other elements and promotional posters or banners, proficient in AI, PS and other design software; those who are good at AE motion effect design are preferred;

Unity Program Development

Program Group

Responsible for implementing games, developing common function modules and tools in game engines, and enhancing project efficiency. Proficiency in Unity and C# is required. Game development experience is preferred.

Technical Art

Program Group

Mainly responsible for realizing the visual effects in the Unity engine. Need to frequently communicate with the program development and art team. Candidates with experience in shader, particle effects and game development projects are preferred

System Planning

Planning Group

Design and develop in-game systems and gameplay based on the game’s world setting and user needs. Extensive gaming experience and a deep understanding of various game systems are required. Familiarity with Axure or other prototyping tools and development processes, or experience in game design, is preferred.

Narrative Writing

Planning Group

Mainly responsible for the detailed creation of plot-related content, the construction and improvement of character and IP-related content, and the text packaging of IP content such as in-game items and activities; good writing skills, open-minded thinking, and certain literary creation ability; rich knowledge reserves of two-dimensional, fantasy-themed film and television or novels, and those with rich gaming experience are preferred.

Music and SFX

Sound Group

Mainly responsible for the writing of scene music and interactive sound effects in the game. Have good musical taste. Those with certain composition experience are preferred.

Marketing Promotion

Marketing Group

Mainly responsible for the promotion of the game on major platforms and the push of social accounts, formulate advertising mechanisms and strategies for the game, have strong language and writing skills and communication skills, and be familiar with social platforms (WeChat public accounts) and other promotional methods and operations; those with a certain degree of market sensitivity and the ability to analyze market information and expand the market will be given priority.

Just follow these simple steps, and you'll be part of our team!

1. Identify the position you're applying for (art, programming, etc.) and prepare your portfolio.
2. Reach out to us via WeChat: Skyrim2020 or email: pl2253@nyu.edu.
3. Schedule an interview at a convenient time (don't worry, stay relaxed!).
4. Expect a decision within 1-3 days of your interview. Exceptional candidates may receive an offer on the same day.
5. If selected, we look forward to warmly welcoming you to our team!

bottom of page